Making elearning accessible is the right thing to do. It’s also often a project requirement. Senior Learning Architect Kevin Gumienny shares conference insights from CSUN ATC 2018 on how to include accessibility in your elearning development process. He’ll introduce using pattern libraries for accessible elearning development, explaining how they can make your development process more efficient. CSUN Session Takeaways for Developing Accessible Elearning The 33rd California State University, Northridge Assistive Technology Conference[…]READ MORE about Using Pattern Libraries for Accessible Elearning: Insights from CSUN 2018
Interview with Microassist’s senior learning architect and instructional designer Brandon Winston on what it takes to convert instructor-led training to elearning. Topics covered include: What is elearning? Advantages of elearning over classroom training How to make sure you create effective elearning when converting from classroom training How long does it take to create elearning? How much does it cost? How effective is using elearning vs instructor-led training? Interview[…]READ MORE about Converting Classroom Training to Elearning
The Importance of Having a Graphic Designer on your Learning Development Team Do I need a graphic designer on my learning development team? Yes. Generally, I prefer to weigh the sides of an issue and make a carefully nuanced decision; but when it comes down to it, you need a graphic designer on your team. Of the information transmitted to the brain, 90% is visual. Articles with images get 94%[…]READ MORE about Graphic Designers: Do You Need One on Your Learning Development Team?
Building accessible online courses requires specialized skills—but do all accessible elearning development skills reside in a single role? Manage Accessible Elearning Development by Looking at Processes We talk a lot about making sure that elearning is accessible to all learners. Accessibility, in the context of elearning, means ensuring that people with disabilities (generally related to cognition, mobility, hearing, and vision) experience the course in the same way as those without[…]READ MORE about Accessibility Expertise: Determining Where It Belongs in Elearning Development
Testing Your Online Course: How to Evaluate Elearning Functionality before Launching How does testing fit into elearning development? It’s tempting to assume, when an elearning course has been created, that everything will just work. Advancing through the course will perform as expected; when questions are answered, the correct feedback will appear; completion will be properly registered with the user’s account. And yet… Here are some things that I’ve seen go[…]READ MORE about But What Could *Possibly* Go Wrong? Testing Your Online Course
What Does a Subject Matter Expert Do, Anyway? SMEs May or May Not Be Instructors Subject matter expertise can be part and parcel of instructing. A K-12 teacher is both an instructor and an expert in their subject (like fifth-grade math); a college professor is often a subject matter expert (SME) first (researcher in genetics) and a teacher second; corporate trainers often spend years in the field and then transition[…]READ MORE about The SME Role in Course Development
Time- and Cost-Effective Ways to Make E-Learning Usable by Everyone Microassist Senior Learning Architect Kevin Gumienny was recently featured in TD Magazine, ATD’s award-winning monthly magazine that covers learning and development industry best practices, emerging technologies, and trends. With increasing attention being given to making all digital content usable and navigable to everyone, without excluding those who may want to participate but who have visual, auditory, mobility, or other impairments, Kevin’s article,[…]READ MORE about “E-Learning for All” — A TD Magazine Article
Ethan Edwards of Allen Interactions likes to make the point that we can’t make people learn. You can’t learn someone to do something. You have to create the conditions where they want to bring the information to themselves. And games are a great place to create a sense of engagement. Games create a new world, one with rules that put constraints on actions. In terms of training, this creates a[…]READ MORE about Game-Based Learning: How to Give Your Learners a Safe Place to Fail
We had a great turnout during our recent webinar, Develop the Elearning Your Project Deserves—for the Training Results You Want. As promised, here are elearning development resources from the webinar, as well as a few extras. We covered a lot of ground in the presentation, so if I’ve missed any resources on any of these elearning subspecialities, please feel free to note it in the comments below. Elearning Development[…]READ MORE about Elearning Development Resources: Develop the Elearning Your Program Deserves
Why Use Both an Instructional Designer and a Course Developer: Won’t One Person Suffice? Continuing our discussion about roles in a training team, this month we’re looking at the advantages of separating the roles of instructional designer and course developer. It’s pretty common for an elearning development team to have a single person who is responsible for building elearning. They analyze the need for a course, design the course, build the course[…]READ MORE about Instructional Designer and Course Developer: One Person or Two?