Yes. Until next time, Kevin Okay, perhaps a bit more explanation. A style guide is just one form of documentation that I talked about last month. And I’ve mentioned style guides here and there in the past. I’m a big believer in style guides. This admiration isn’t universal. Several people I’ve met think they’re too restrictive. Shouldn’t the designer have the ability to use whichever font, whichever color, whichever layout,[…]READ MORE about Should My Training Team Use a Style Guide?
Do you hate documentation? You have to create it, keep it up-to-date, use it, make sure that other people use it. And there’s always the risk that you spend more time maintaining it than you spend working on the actual project. And yet… I adore and (attempt to) follow the Chicago Manual of Style (16th edition—we’re a bit behind the times). I know it’s 1026 pages on topics like when[…]READ MORE about The Case for Documentation
Quick Tips to Improve Training Quality Creating elearning can be both time-consuming and intense. To help make it a little easier, here are three tips that can have an outsized effect. Link objectives to content. If you use an objective-driven process (and you should), include a text reference to each objective when you write the content related to the objective’s topic. How does this help? It ensures that the screen[…]READ MORE about 3 Tips for Raising the Quality of Your Training
When Informal Communication Succeeds: A Tale from the Trenches An interaction catalog: one way to efficiently build great elearning How do you design successful elearning while operating within constraints like budget, time, and resources? As recently discussed on our Learning Dispatch blog, one way is to have a formal template interaction catalog, and consciously ensure that designers and developers operate only within those limits (it can be more creative than it sounds!).[…]READ MORE about Does Your Elearning Team *Always* Need an Interaction Catalog?
Making elearning accessible is the right thing to do. It’s also often a project requirement. Senior Learning Architect Kevin Gumienny shares conference insights from CSUN ATC 2018 on how to include accessibility in your elearning development process. He’ll introduce using pattern libraries for accessible elearning development, explaining how they can make your development process more efficient. CSUN Session Takeaways for Developing Accessible Elearning The 33rd California State University, Northridge Assistive Technology Conference[…]READ MORE about Using Pattern Libraries for Accessible Elearning: Insights from CSUN 2018
Accessibility can be huge, and it can be overwhelming if you’re just starting….Where do I start? Well, the answer is you just start wherever you can. Being partially accessible is better than not being accessible at all.” – Kevin Gumienny on getting started with accessible elearning A few days after returning to Austin from the 2018 CSUN Assistive Technology Conference in San Diego, Microassist colleagues Vivian Cullipher, content specialist, and Kevin Gumienny, senior[…]READ MORE about Getting Started with Accessible Elearning (and 2018 CSUN Assistive Technology Conference Takeaways)
Testing Your Online Course: How to Evaluate Elearning Functionality before Launching How does testing fit into elearning development? It’s tempting to assume, when an elearning course has been created, that everything will just work. Advancing through the course will perform as expected; when questions are answered, the correct feedback will appear; completion will be properly registered with the user’s account. And yet… Here are some things that I’ve seen go[…]READ MORE about But What Could *Possibly* Go Wrong? Testing Your Online Course
Ethan Edwards of Allen Interactions likes to make the point that we can’t make people learn. You can’t learn someone to do something. You have to create the conditions where they want to bring the information to themselves. And games are a great place to create a sense of engagement. Games create a new world, one with rules that put constraints on actions. In terms of training, this creates a[…]READ MORE about Game-Based Learning: How to Give Your Learners a Safe Place to Fail
We had a great turnout during our recent webinar, Develop the Elearning Your Project Deserves—for the Training Results You Want. As promised, here are elearning development resources from the webinar, as well as a few extras. We covered a lot of ground in the presentation, so if I’ve missed any resources on any of these elearning subspecialities, please feel free to note it in the comments below. Elearning Development[…]READ MORE about Elearning Development Resources: Develop the Elearning Your Program Deserves
Why Use Both an Instructional Designer and a Course Developer: Won’t One Person Suffice? Continuing our discussion about roles in a training team, this month we’re looking at the advantages of separating the roles of instructional designer and course developer. It’s pretty common for an elearning development team to have a single person who is responsible for building elearning. They analyze the need for a course, design the course, build the course[…]READ MORE about Instructional Designer and Course Developer: One Person or Two?