Agile & Project Delivery

Advanced Product Owner

No Public Class Currently Scheduled

Contact our training team about upcoming dates or private team training.

Course Overview

This course provides an in-depth understanding of the role and responsibilities of the Product Owner, and guidelines to help you become successful as a Product Owner.  Participants learn how to create, prioritize and manage a product backlog, and how to plan projects using Product Roadmaps and Release Plans.  The course is approximately 50% lecture / discussion and 50% hands-on exercises.

Course Length

2 days

Target Audience

This course is intended for those who want an in depth understanding of the Product Owner role and the responsibilities of a Product Owner.  It is recommended for Product Owners, Members of a Scrum Team, Resource Managers, Developers, Quality Assurance Engineers and Managers, Project Managers and Product Managers.

Course Prerequisites

Scrum Fundamentals

Learning Outcomes / Objectives

Upon completing this course, participants will have an understanding of

  • The role of the Product Owner
  • Planning in Scrum
    • Product Planning with Roadmaps
    • Release Planning
    • Sprint Planning
  • The responsibilities of a Product Owner
  • The Product Backlog
    • Prioritizing techniques
    • Developing acceptance criteria
    • Definition of “Done” and “Ready”

Topic List

  1. Overview of Agile and Scrum
    1. When to use Scrum
    2. Agile Manifesto
    3. Agile principles
    4. Overview of Scrum
    5. Scrum Artifacts and Ceremonies
  2. Scrum Roles and Responsibilities
    1. Product Owner
    2. ScrumMaster
    3. Development Team
    4. Other roles (not defined by Scrum)
  3. Requirements
    1. User Stories
    2. User Stories vs. Use Cases vs. Requirements Documents
    3. Quality Requirements: INVEST
  4. Product Backlog and Grooming
    1. Prioritizing the backlog
    2. DEEP
    3. The 3 C’s of backlog grooming
    4. Acceptance Criteria
    5. Estimation
  5. Planning in Agile
    1. Types of Planning
    2. The Planning Onion
  6. The Product Road Map and Release Planning
    1. Releasing by Feature Set
    2. Releasing by Calendar
  7. Velocity, Estimation and Sprint Planning
    1. Story points
    2. Relative vs. absolute estimation
    3. Velocity
    4. Planning Poker
    5. Planning a sprint
  8. Inspect and Adapt
    1. The product
    2. The process
    3. The daily work
  9. Scaling Scrum / Scaling the Product Owner
    1. Scrum of Scrums
    2. Scaling the Product Owner
    3. Scaling the Product Backlog
    4. Scaled Agile Framework
  10. Putting it all together – the Agile Game

Course Level

Beginner

Preceding Course

Delivery

MicroAssist’s instructor-led training consists of group-paced learning models with structured hands-on activities. The dedicated learning environment encourages focused learning supported by key resources.

  • Private Training Facility – Our training rooms are designed to provide students with a comfortable and distraction-free environment. Being able to focus on each step and its implications leads to better retention of the new material.
  • In-person Instructor – The instructor presents learning material live in the classroom, allowing for effective information dissemination and active classroom management. The face-to-face nature of the class allows for student-teacher interaction that aids in successfully completing each lesson.
  • Student Work Station – Each student is provided a desktop or laptop computer to work with during the training class. The computers are equipped with the appropriate student files and programs so students can replicate the steps in each lesson. Being able to manually complete each lesson fosters increased understanding.
  • Student Manual – Each student is supplied a manual that provides a general overview of each concept as well as detailed instructions on how to complete each task. The manual is the student’s to keep and makes an excellent reference guide.
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